Immortals of Aveum evaluation: Name of Obligation meets fantasy in an underwhelming FPS

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Immortals of Aveum evaluation: Name of Obligation meets fantasy in an underwhelming FPS


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he pitch for Immortals of Aveum appears easy: it’s Name of Obligation with sorcerers for troopers, magic spells for weapons. You’re nonetheless a person on a mission in the midst of a worldwide battle, however as an alternative of Tom Clancy high-tech espionage with all weapons blazing, you’ve acquired sub-Tolkien fantasy meets Marvel film flash and thunder. It’s an fascinating twist on the FPS components, with all of the required bombast, battles, and blockbuster set items, so why is the end result so underwhelming?

Right here, there are particular parallels with current Marvel efforts. There’s an excessive amount of give attention to lore and world-building on the expense of a storyline and characters you care about, regardless of some spectacular motion-captured performances right here and there. The realms of Aveum have descended into an countless ‘everwar’ between kingdoms of feuding magicians, every decided to carry all the facility. Worse, the world itself is collapsing in its personal magic eco-catastrophe, making a rising zone of decay and disruption referred to as the Wound. You play Jak, a uncooked and reckless younger mage hoping to affix the Immortals of the title; a kind of group of sorcerer superheroes preventing the armies of Sandrakk and the dominion of Rasham.

Gina Torres of Fits and Firefly fame delivers a robust motion-captured efficiency

/ Digital Arts Inc.


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