Range in video games: one of the best (and worst) examples of illustration

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Range in video games: one of the best (and worst) examples of illustration


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ver the previous few years, each trade has turn into extra conscious of the duty to enhance range inside its ranks, from race and ethnicity to gender and sexuality. For some areas, like gaming, this doesn’t simply embrace who firms rent, but in addition who seems within the content material that they create.

Although the trade is usually described as white and male-dominated, that’s definitely much less true than it was once. Statistics launched by trade physique Ukie revealed that in 2021, roughly 50 per cent of UK players have been girls; contained in the trade itself, 28 per cent of employees are feminine and 10 per cent are from an ethnically various background. Not nice, however definitely higher than it was once.




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